Sparks of Kether

The lightning descends. The serpent ascends.

What is Sparks of Kether?

How to play

Three acts. Thirty to forty-five minutes.

  1. Roll your stats

    Walk Kether to Malkuth, rolling 3d6 for each Sefirah. The numbers you land on are yours for the entire ascent.

  2. Ascend together

    Move through the 22 paths. Each Sefirah you visit grants a Spark — a one-use ability tied to that node’s lesson. Gather Sparks. Outpace Separation.

  3. Reach the Crown

    Win with more Illumination than Separation. Hoard resources or fail challenges, and the Shells awaken to dim the Tree.

Read the full rules →

How it plays

A walk through the surfaces in the order a player meets them.

The Codex

54 entries: 10 Sefirot, 22 Major Arcana, 22 Paths.

The 10 Sefirot

  • Crownכתר
  • Wisdomחכמה
  • Understandingבינה
  • Mercyחסד
  • Severityגבורה

The 22 Major Arcana

  • 0The Fool
  • 1The Magician
  • 2The High Priestess
  • 3The Empress
  • 4The Emperor

The 22 Paths

  • 11אketherchokmah
  • 12בketherbinah
  • 13גkethertiferet
  • 14דchokmahbinah
  • 15הchokmahtiferet

Explore all 54 entries →