Sparks of Kether
The lightning descends. The serpent ascends.
What is Sparks of Kether?
Cooperative
Two to four players. Real-time. No winner — only the team. You ascend together or not at all.
Symbolic
You'll learn the ten Sefirot, the twenty-two paths, and the Major Arcana by playing — not as decoration, as the rules themselves.
Short
One ascent in thirty to forty-five minutes. A complete journey, not an open world.
How it plays
A walk through the surfaces in the order a player meets them.

The opening rite. Walk Kether to Malkuth, rolling 3d6 for each Sefirah’s stat. 
Your class. Twelve signs; planetary dignities tilt your starting stats and open Soul Doors on the Tree. 
The play surface. Tree, hand, meters, turn UI — all in view at once. 
An encounter unfolds. Stat + d20 + cards versus the Sefirah’s difficulty.